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Veiled: Black Pass Knight Animation Rig

A showcase of the animations and rig I have made to bring some of the hostile characters in my solo project "Veiled" to life.
This was made in blender and configured for use in unreal engine and supports a few QoL scripts to assist with rapid animation and modification such as custom panels for controlling collection visibility, body part quick selection and other helper functions to get around the more annoying parts of animation.
The rig features sperate arm and leg IK systems with weight slider switches to help blend between IK and FK depending on the animations needs, as well as structured layers that allow easy isolation of primary and secondary control groups (main deformation bones vs weapon pointers and armour adjustment bones)

Rendered in Eevee

Rendered in Eevee

Rest Pose

Rest Pose

Animation Rig Turntable

Idle Cycle

Walk Cycle

Horizontal Slash Attack One Shot

Vertical Jump Slash Attack One Shot